public class FakeMob extends Object
Constructor and Description |
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FakeMob(int id,
org.bukkit.Location loc,
org.bukkit.entity.EntityType type) |
Modifier and Type | Method and Description |
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void |
addInteractAction(InteractAction action) |
void |
clearInteractAction() |
String |
getCustomName() |
int |
getEntityId() |
int |
getId() |
List<InteractAction> |
getInteractActions() |
MobInventory |
getInventory() |
org.bukkit.Location |
getLocation() |
List<org.bukkit.entity.Player> |
getNearbyPlayers() |
List<org.bukkit.entity.Player> |
getNearbyPlayers(double radius) |
MobShop |
getShop() |
org.bukkit.entity.EntityType |
getType() |
UUID |
getUniqueID() |
org.bukkit.World |
getWorld() |
boolean |
haveShop() |
boolean |
isInRange(org.bukkit.entity.Player player) |
boolean |
isPlayerLoaded(org.bukkit.entity.Player player) |
boolean |
isPlayerLook() |
boolean |
isSitting() |
void |
loadPlayer(org.bukkit.entity.Player player) |
void |
removeInteractAction(InteractAction action) |
void |
sendDestroyPacket(org.bukkit.entity.Player player) |
void |
sendEntitySpawnPacket(org.bukkit.entity.Player player) |
void |
sendInventoryPacket(org.bukkit.entity.Player player) |
void |
sendLookPacket(org.bukkit.entity.Player player,
double yaw) |
void |
sendLookPacket(org.bukkit.entity.Player player,
org.bukkit.Location point) |
void |
sendMetaPacket(org.bukkit.entity.Player player) |
void |
sendPlayerSpawnPacket(org.bukkit.entity.Player player) |
void |
sendPositionPacket(org.bukkit.entity.Player player) |
void |
sendSpawnPacket(org.bukkit.entity.Player player) |
void |
setCustomName(String name) |
void |
setInventory(MobInventory inv) |
void |
setLocation(org.bukkit.Location loc) |
void |
setPlayerLook(boolean look) |
void |
setShop(MobShop shop) |
void |
setSitting(boolean sitting) |
void |
setType(org.bukkit.entity.EntityType type) |
void |
teleport(org.bukkit.Location loc) |
void |
unloadPlayer(org.bukkit.entity.Player player) |
void |
updateCustomName() |
void |
updateInventory() |
void |
updateMetadata() |
public FakeMob(int id, org.bukkit.Location loc, org.bukkit.entity.EntityType type)
public UUID getUniqueID()
public List<InteractAction> getInteractActions()
public void clearInteractAction()
public void addInteractAction(InteractAction action)
public void removeInteractAction(InteractAction action)
public MobInventory getInventory()
public void setInventory(MobInventory inv)
public boolean haveShop()
public MobShop getShop()
public void setShop(MobShop shop)
public int getEntityId()
public List<org.bukkit.entity.Player> getNearbyPlayers()
public List<org.bukkit.entity.Player> getNearbyPlayers(double radius)
public void updateInventory()
public boolean isPlayerLoaded(org.bukkit.entity.Player player)
public void loadPlayer(org.bukkit.entity.Player player)
public void unloadPlayer(org.bukkit.entity.Player player)
public boolean isInRange(org.bukkit.entity.Player player)
public int getId()
public String getCustomName()
public org.bukkit.Location getLocation()
public org.bukkit.World getWorld()
public org.bukkit.entity.EntityType getType()
public boolean isSitting()
public boolean isPlayerLook()
public void setLocation(org.bukkit.Location loc)
public void setCustomName(String name)
public void setSitting(boolean sitting)
public void setPlayerLook(boolean look)
public void teleport(org.bukkit.Location loc)
public void setType(org.bukkit.entity.EntityType type)
public void updateMetadata()
public void updateCustomName()
public void sendSpawnPacket(org.bukkit.entity.Player player)
public void sendPlayerSpawnPacket(org.bukkit.entity.Player player)
public void sendEntitySpawnPacket(org.bukkit.entity.Player player)
public void sendMetaPacket(org.bukkit.entity.Player player)
public void sendInventoryPacket(org.bukkit.entity.Player player)
public void sendLookPacket(org.bukkit.entity.Player player, org.bukkit.Location point)
public void sendLookPacket(org.bukkit.entity.Player player, double yaw)
public void sendPositionPacket(org.bukkit.entity.Player player)
public void sendDestroyPacket(org.bukkit.entity.Player player)
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